package game;

import AGFX.F3D.F3D;


public class TGrid {

	
	public void drawGrid(int size){
	
		for (int i = -size; i < size; i++) {
				F3D.Draw.Line3D(i, 0.1f,-size, i, 0.1f, size);
		}
		for (int i = -size; i < size; i++) {
			F3D.Draw.Line3D(-size, 0.1f,i, size, 0.1f, i);
		}


	}

}
